Spell Cards

Spell cards appear to play an important role in performing powerful character-specific techniques. During a spell card trance, the user's offensive and defensive capabilities appear to increase greatly. In some cases, the user becomes completely invincible for the duration of the trance. However, the user may only cast the spell that was specified by the spell card until the trance ends, limiting its overall usefulness.

Overview
When invoked, a spell card causes three things to happen: 1. The user gains a "shield" which protects their stamina and health, which consumes spell power. In essence, this means the user is invincible until the spell ends, however the spell may be ended prematurely by attacking the user until their shield consumes all of their spell power and their spell runs out. 2. The user is put in a trance-like state where they can only attack with a single technique, but will be able to cast that technique perfectly under any circumstance. 3. Any previous attacks that are still in play get deleted, both from the user's side and the opponent's.

When using a time-out spell, the user's shield is invulnerable and does not consume spell power. However, the spell itself still does, therefore it will end eventually, thus the name "time-out".

Spell cards are comparable to the named techniques in Dragon Ball. They are attacks stored in memory or another medium such as actual cards, talismans or a grimoire. Spell cards hold a portion of the user's psyche, as well as their own ability and any equipment used to make the spell card. As a result, the names of spell cards are generally something associated with the user.

Additionally, when invoking a spell card, the environment around the user is replaced with something known as a spell card background. These dreamy, illusory patterns are an image of the user's psyche, similar to a Stand. Visually, they share a similar theme with the background of the Special Stage from Sonic the Hedgehog.

Making Spell Cards
Making a spell card takes quite a long amount of time. Learning how to make a spell card takes practice, but a "natural" can make them by instinct. Once a card has been made, its creator can make indefinite copies of them. Spell cards contain a portion of its creator's power, meaning that anyone can use any card. However, only the original owner can draw out a spell card's full potential, and a card's power will be weakened further should it be out of a given user's league. When a spell card is taken from them, the owner cannot make copies of that spell card until it is returned.

When making a spell card, one needs to fully execute the attack once, which imbues their skills and ability into the card. This makes it so that they would not have to execute the attack themself during battle, and any tools or weapons used during the formation of the spell are not necessary either, as the using the card will conjure them up as necessary. However, one may still use the original tools if they want to.

Therefore, spell cards with names implying the usage of a weapon do not necessarily involve the use of a physical weapon. While some do use an actual weapon some use a weapon conjured up from the spell card's magic, some are unique.