Stats

All beings have quantifiable statistics which measure their vitality, stamina, Mana and skills in a certain field. Players are unique in that they can upgrade their stats, increasing their numbers. NPCs utilize a phenomenon called Levelling, where if they are fated to be encountered by a stronger player, they will become stronger as a result.

All Stats
Stats can be divided into two groups; Core Stats and Skills. There are three core stats, and 18 skills divided further into three groups.

Core Stats
HP - Stands for Health (Hit Points). Measures how much damage one has taken, and how close they are to death. Reaching 0HP means one has died. Regenerates slowly, quicker outside of combat.

MP - Stands for Mana. This number is a quantifiable unit of magical energy, which is used to power spells; if a spell you are trying to cast requires more MP than your current MP, then you cannot cast that spell. Recharges relatively quickly over time.

SP - Stands for Stamina Points. Decreases when you do physically exhaustive things, like running as fast as you can, or performing power attacks. Recharges relatively quickly, quicker if you lie down or stand still or otherwise don't do anything.

Skills
The three skills are divided into three groups; The Mage, The Warrior and The Thief. Additionally, certain skills are in between groups, since they have properties of both.

Destruction - Measures your ability to utilize destruction spells. Higher Destruction level means lower MP cost for Destruction spells and higher damage dealt.
 * The Mage

Restoration - Measures your ability to utilize restoration spells. Higher Restoration level means lower MP cost for Restoration spells and more health healed.

Conjuration - Measures your ability to utilize conjuration spells. Higher Conjuration level means lower MP cost for Conjuration spells and the ability to control more powerful summoned or raised creatures.

Illusion - Measures your ability to utilize illusion spells. Higher Illusion level means lower MP cost for Illusion spells and the ability to affect stronger and different kinds of targets with your illusions.

Alteration - Measures your ability to utilize alteration spells. Higher Alteration level means lower MP cost for Alteration spells and... I don't know??? Alteration is a really cut and dry school of magic.

Enchanting - Measures your ability to speak some funky words, smash the crystalized souls of the dead onto your armor, weapon or jewelry and get a cool magic effect on it. Higher level means your enchants will be better. In between The Warrior and The Mage because you are putting Magic onto Weapon.

One-Handed - Measures your ability to wield one-handed weapons (weapons that are light enough and small enough to be carried properly in one hand). Higher level means more damage dealt.
 * The Warrior

Two-Handed - Measures your ability to wield two-handed weapons (really big weapons that can't be held with one hand and used properly). Higher level means more damage dealt.

Block - Measures your ability to use shields. Higher level means more damage absorbed.

Heavy Armor - Measures your ability to use heavy armor. Actually... what does this mean? Whatever, it increase when you get hit while wearing heavy armor, and a higher level means you absorb more damage with it.

Smithing - Measures your ability to forge and improve items. A higher level means your enhancements are more effective.

Archery - Measures your ability to use bows and crossbows. Higher level means more damage and accuracy for projectiles. In between The Warrior and The Thief because shooting people with a nearly silent projectile from afar is both warrior-like and sneaky.

Light Armor - Same as the Heavy Armor skill, but for light armor.
 * The Thief

Sneak - Measures your ability to not be seen. Higher level gives you a better bonus against perception checks, which means you will be seen less.

Lockpicking - Measures your ability to break into someone's house or valuable storage objects with some pieces of metal. Higher level means it's easier and less precise to do. Ineffective against electric locks though.

Pickpocket - Measures your ability to stick your hands in someone else's pocket and grab something without them noticing. A higher level gives you a bigger bonus against their perception check vs. your pickpocket, which translates to a higher chance of you getting the item without being caught.

Speech - Measures your ability to influence people with your words. A higher level means a better bonus during speech checks, which means you'll get better prices, and the ability to persuade, intimidate or bribe people more easily.

Alchemy - Measures your ability to create various potions and poisons. A higher level means your potions will be more effective, and slightly more pure. In between The Thief and The Mage because potions are kind of magical, but poisons are pretty sneaky (you put them in someone's pocket, like a reverse pickpocket)